2nd International Workshop on Evaluating Player Experience in Games (epex11): At 6th international conference on the foundations of digital games (FDG)

Final CfP 2nd International Workshop on Evaluating Player Experience in Games (epex11) at FDG 2011

Thursday, March 17th, 2011

Please read and widely distribute our final CfP to your colleagues and see organizers and about the workshop for additional information.

Evaluating Player Experience in Games (epex11) Workshop Call for Papers

Thursday, January 27th, 2011

2nd International Workshop on Evaluating Player Experience in Games (epex11)

Bordeaux, 28 June 2011

DEADLINE EXTENDED! April 8th

Workshop in conjunction with the Foundations of Digital Games (FDG) Conference 2011

There is a rapidly growing interest in evaluating player experience in games context, as well as other forms of digital interactive entertainment, for example via applying psychophysiological signals and user telemetry to obtain data on the user experience and the interaction between user and game, Developing useful methods for evaluating player experience in games is paramount for the design of interfaces that can better account for the user experience while interacting with different media (i.e., games, social media, pervasive marketing).

This workshop aims at presenting and discussing quantitative and qualitative methods for evaluating player experience in games. The workshop focuses especially on novel evaluation techniques such as psychophysiological measures and behavioral game metrics that supplement user experience evaluation methods, which can be used to e.g. evaluate and validate game designs, mechanics, and balancing.

Additional issues include the specific nature and industrial value of evaluation techniques that can be used during the game development process and provide actionable results, the player experience associated with it and its implications for interface and game design, visualization and reporting of user experience data, dissemination to company stakeholders, management of user experience processes, novel approaches for player experience testing, theory and innovation in the field. (more…)

Call for Papers: FNG 2010 Workshop

Friday, April 2nd, 2010

Playability and player experience of casual games (K.U.Leuven, 15 September 2010) workshop in conjunction with the Fun and Games Conference 2010

DEADLINE EXTENDED TO: 24 May 2010

This workshop focuses on the development and use of all kinds of playability and player experience measures, like quantitative metrics and data harvesting, to evaluate digital games. Playtesting metrics are very much in demand and yet not much often used within the casual gaming industry, although already standard practice in the larger game development studios. Therefore all game genres are addressed, but casual games are considered the preferred focus. Introducing a system for player experience evaluation earlier in the game design cycle will influence the final design as well while still under development.

The focus of this workshop consist therefore in defining which methods are best to apply in the casual game domain, and in analyzing their efficacy and applicability.

Call for papers

Position papers are invited on the use of different evaluation methods for digital games. Special attention is given to quantitative metrics, especially when applied to casual games. Additional issues include the specific nature and value of evaluation techniques/methodologies that can be used during the game development process, the player experience associated with it and its implications for interface design. The workshop will include thematically organized formal presentations, followed by group discussions. (more…)