2nd International Workshop on Evaluating Player Experience in Games (epex11)
Bordeaux, 28 June 2011
DEADLINE EXTENDED! April 8th
Workshop in conjunction with the Foundations of Digital Games (FDG) Conference 2011
There is a rapidly growing interest in evaluating player experience in games context, as well as other forms of digital interactive entertainment, for example via applying psychophysiological signals and user telemetry to obtain data on the user experience and the interaction between user and game, Developing useful methods for evaluating player experience in games is paramount for the design of interfaces that can better account for the user experience while interacting with different media (i.e., games, social media, pervasive marketing).
This workshop aims at presenting and discussing quantitative and qualitative methods for evaluating player experience in games. The workshop focuses especially on novel evaluation techniques such as psychophysiological measures and behavioral game metrics that supplement user experience evaluation methods, which can be used to e.g. evaluate and validate game designs, mechanics, and balancing.
Additional issues include the specific nature and industrial value of evaluation techniques that can be used during the game development process and provide actionable results, the player experience associated with it and its implications for interface and game design, visualization and reporting of user experience data, dissemination to company stakeholders, management of user experience processes, novel approaches for player experience testing, theory and innovation in the field. (more…)
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