2nd International Workshop on Evaluating Player Experience in Games (epex11): At 6th international conference on the foundations of digital games (FDG)

Call for Papers: FNG 2010 Workshop

Friday, April 2nd, 2010

Playability and player experience of casual games (K.U.Leuven, 15 September 2010) workshop in conjunction with the Fun and Games Conference 2010

DEADLINE EXTENDED TO: 24 May 2010

This workshop focuses on the development and use of all kinds of playability and player experience measures, like quantitative metrics and data harvesting, to evaluate digital games. Playtesting metrics are very much in demand and yet not much often used within the casual gaming industry, although already standard practice in the larger game development studios. Therefore all game genres are addressed, but casual games are considered the preferred focus. Introducing a system for player experience evaluation earlier in the game design cycle will influence the final design as well while still under development.

The focus of this workshop consist therefore in defining which methods are best to apply in the casual game domain, and in analyzing their efficacy and applicability.

Call for papers

Position papers are invited on the use of different evaluation methods for digital games. Special attention is given to quantitative metrics, especially when applied to casual games. Additional issues include the specific nature and value of evaluation techniques/methodologies that can be used during the game development process, the player experience associated with it and its implications for interface design. The workshop will include thematically organized formal presentations, followed by group discussions. (more…)