2nd International Workshop on Evaluating Player Experience in Games (epex11): At 6th international conference on the foundations of digital games (FDG)

Organizers

Organizing Committee

Licia CalviLicia Calvi
Licia Calvi, PhD, is a senior lecturer at the NHTV Breda University of Applied Sciences (The Netherlands). She has been lecturing HCI and Hypertext and Hypermedia in several universities in Europe, such as TCDublin, TU/Eindhoven and University of Parma. Her research interests include interactivity and interaction design, usability and evaluation of (especially) e-learning systems, rhetoric and argumentation in digital media. She is a member of the editorial board of the International Journal of E-learning, of Social and Humanistic Computing and of Technology Enhanced Learning. She is now coordinating the RAAK International project on “Biometric Design for Casual Games” (BD4CG).

Lennart NackeLennart Nacke
Lennart Nacke, PhD, is a postdoctoral research associate in the Department of Computer Science at the University of Saskatchewan, Canada. He received one of Europe’s first PhD degrees in Digital Game Development from Blekinge Institute of Technology, Sweden. His research focuses on the creation and analysis of digital gaming environments and mechanics. He is interested in physiological player-game interaction and in developing methodologies and tools for evaluating player emotion and attention. As much as an avid gamer, he is a passionate scientist, whose research interests are psycho-physiological player testing for example with EEG (i.e., brainwaves) and EMG (i.e., facial muscle contractions) or eye tracking as well as quantification of gameplay experience in player-game interaction, technology-driven innovation (e.g., playability metrics, physiological computing) and innovative interaction design with digital entertainment technologies.

Anders Drachen
Anders Drachen, PhD, is a visiting researcher at the Institute for Informatics, Copenhagen Business School (Denmark) and Game User Analyst at Agora Informatics. He received one of Australia’s first PhDs in Computer Science with the focus on games from Macquarie University, Sydney. His research focuses on the users of computer games and other forms of interactive, digital entertainment, whether online or offline, working from a multi-disciplinary perspective covering interaction, evaluation methodologies, communication, user experience, behavior, economics, metrics, innovation and practical development. He has co-organized and participated in several panels on game usability and user-oriented evaluation of games, and collaborates with game development studios such as Crystal Dynamics and IO Interactive on integrating user telemetry in game user research and game development. He has published over three dozen publications on user-oriented research in games, and serves on the board of the International Game Developers Association Special Interest Group on Game User Research.

Programme Committee

Regina Bernhaupt, University Paul Sabatier, Toulouse III, France
Alessandro Canossa, IT University of Copenhagen, Denmark
Sebastian Deterding, Hans Bredow Institute for Media Research, Germany
Kiel Gilleade, Liverpool John Moores University, UK
Stefan Goebel, TU Darmstadt, Germany
T.C. Nicholas Graham, Queens University, Canada
Michael Hitchens, Macquarie University, Australia
Wijnand IJsselsteijn, Eindhoven University of Technology, The Netherlands
Hannu Korhonen, Nokia Research Center, Finland
Kai Kuikkaniemi, Aalto University, Finland
Jukka-Pekka Laulajainen, VTT Technical Research Centre of Finland
Ian Livingston, University of Saskatchewan, Canada
Sandy Louchart, Heriot-Watt University, UK
Joerg Niesenhaus, University of Duisburg-Essen, Germany
Mirjam Palosaari Eladhari, Gotland University College, Sweden
Magy Seif El-Nasr, Simon Fraser University, Canada
Tad Stach, Queens University, Canada