<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>2nd International Workshop on Evaluating Player Experience in Games (epex11)</title>
	<atom:link href="http://playability.affectivegaming.info/feed/" rel="self" type="application/rss+xml" />
	<link>http://playability.affectivegaming.info</link>
	<description>At 6th international conference on the foundations of digital games (FDG)</description>
	<lastBuildDate>Mon, 26 Dec 2011 16:15:29 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3</generator>
		<item>
		<title>Thank You</title>
		<link>http://playability.affectivegaming.info/fdg2011/thank-you/</link>
		<comments>http://playability.affectivegaming.info/fdg2011/thank-you/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 15:25:08 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[epex11]]></category>
		<category><![CDATA[fdg2011]]></category>
		<category><![CDATA[epex]]></category>
		<category><![CDATA[fdg]]></category>

		<guid isPermaLink="false">http://playability.affectivegaming.info/?p=89</guid>
		<description><![CDATA[It was an amazing workshop at FDG this year. We would like to thank all participants for stimulating and inspiring talks. Videos will be made available at the end of August. Thanks for your patience]]></description>
			<content:encoded><![CDATA[<p>It was an amazing workshop at FDG this year. We would like to thank all participants for stimulating and inspiring talks. Videos will be made available at the end of August. Thanks for your patience</p>
]]></content:encoded>
			<wfw:commentRss>http://playability.affectivegaming.info/fdg2011/thank-you/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FDG Workshop Participants</title>
		<link>http://playability.affectivegaming.info/fdg2011/fdg-workshop-participants/</link>
		<comments>http://playability.affectivegaming.info/fdg2011/fdg-workshop-participants/#comments</comments>
		<pubDate>Mon, 27 Jun 2011 04:02:54 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[epex11]]></category>
		<category><![CDATA[fdg2011]]></category>

		<guid isPermaLink="false">http://playability.affectivegaming.info/?p=91</guid>
		<description><![CDATA[We are looking forward to our workshop participants. Here is a preliminary list of all registered participants. Let us know if you recently registered and your name is not on the list. Johannes Sebastian Breuer Donald Brinkman Paolo Burelli Alessandro Canossa Seth Cooper Ed Donahue Anders Drachen Allan Fowler Stefan Göbel Katherine Isbister Dirk P [...]]]></description>
			<content:encoded><![CDATA[<p>We are looking forward to our workshop participants. Here is a preliminary list of all registered participants. Let us know if you recently registered and your name is not on the list.</p>
<ol>
<li>Johannes Sebastian Breuer</li>
<li>Donald Brinkman</li>
<li>Paolo Burelli</li>
<li>Alessandro Canossa</li>
<li>Seth Cooper</li>
<li>Ed Donahue</li>
<li>Anders Drachen</li>
<li>Allan Fowler</li>
<li>Stefan Göbel</li>
<li>Katherine Isbister</li>
<li>Dirk P Janssen</li>
<li>Theodore Lim</li>
<li>Lindsay Lindstrom</li>
<li>Fabien Lotte</li>
<li>Andrew P Macvean</li>
<li>Paul Martin</li>
<li>Tim Rance</li>
<li>David L. Roberts</li>
<li>Magy Seif El-Nasr</li>
<li>Iris Soute</li>
<li>Ben Weber</li>
<li>Robert Winckler</li>
<li>R. Michael Young</li>
<li>Jichen Zhu</li>
</ol>
]]></content:encoded>
			<wfw:commentRss>http://playability.affectivegaming.info/fdg2011/fdg-workshop-participants/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FDG Workshop Programme</title>
		<link>http://playability.affectivegaming.info/fdg2011/fdg-workshop-programme/</link>
		<comments>http://playability.affectivegaming.info/fdg2011/fdg-workshop-programme/#comments</comments>
		<pubDate>Wed, 22 Jun 2011 22:51:39 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[epex11]]></category>
		<category><![CDATA[fdg2011]]></category>

		<guid isPermaLink="false">http://playability.affectivegaming.info/?p=85</guid>
		<description><![CDATA[09.30-09.45 Welcome (Licia Calvi and Anders Drachen) 09.45-10.00 Making sense of Player Experience &#8211; Introducing a Player Experience framework (Lennart Nacke and Anders Drachen) 10.00-10.15 Paper presentation: Towards a Setup for Longitudinal Evaluation of Player Experience with Children (Iris Soute and Janienke Sturm) 10.15-10.30 Morning/coffee break 10.30-10.45 Paper presentation: Using Data Mining to Model Player [...]]]></description>
			<content:encoded><![CDATA[<p><strong>09.30-09.45</strong> Welcome (Licia Calvi and Anders Drachen)</p>
<p><strong>09.45-10.00</strong> Making sense of Player Experience &#8211; Introducing a Player Experience framework (Lennart Nacke and Anders Drachen)</p>
<p><strong>10.00-10.15</strong> Paper presentation: Towards a Setup for Longitudinal Evaluation of Player Experience with Children (Iris Soute and Janienke Sturm)</p>
<p><strong>10.15-10.30</strong> Morning/coffee break</p>
<p><strong>10.30-10.45</strong> Paper presentation: Using Data Mining to Model Player Experience (Ben Weber, Arnav Jhala and Michael Mateas)</p>
<p><strong>10.45-11.00</strong> Paper presentation: Introducing Archetypal Analysis for Player Classification in Games (Christian Thurau and Anders Drachen)</p>
<p><strong>11.00-11.15</strong> Paper presentation: Using a Declarative Representation of Actions in Game Environments to Model and Guide Player Experience (Jim Thomas and R. Michael Young)</p>
<p><strong>11.15-11.45</strong> Identifying key concepts of Player Experience (brainstorming) + forming break-out groups</p>
<p><strong>11.45-12.30</strong> Break-out groups working on PX components.</p>
<p><strong>12.30-14.00</strong> Lunch break &#8211; list of restaurants will be provided with the delegate materials</p>
<p><strong>14.00-15.00</strong> Break-out groups present results + discussion: Connecting the dots &#8211; how do we merge PX concepts and components in coherent frameworks?</p>
<p><strong>15.00-15.30</strong> Measuring PX &#8211; shared brainstorming and idea generation session</p>
<p><strong>15.30-15.45</strong> Rounding up &#8211; advancing the state-of-the-art, EPEX 11 website updates and journal special issue plans (Licia Calvi and Anders Drachen)</p>
<p><strong>Evening</strong> Informal EPEX 11 Dinner (restaurant and time to be announced at the workshop).</p>
]]></content:encoded>
			<wfw:commentRss>http://playability.affectivegaming.info/fdg2011/fdg-workshop-programme/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Welcome to the Second Workshop on Evaluating Player Experience in Games</title>
		<link>http://playability.affectivegaming.info/fdg2011/welcome-to-the-second-workshop-on-evaluating-player-experience-in-games/</link>
		<comments>http://playability.affectivegaming.info/fdg2011/welcome-to-the-second-workshop-on-evaluating-player-experience-in-games/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 23:54:03 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[epex11]]></category>
		<category><![CDATA[fdg2011]]></category>

		<guid isPermaLink="false">http://playability.affectivegaming.info/?p=80</guid>
		<description><![CDATA[Welcome from the Organizers Research and industry show a rapidly growing interest in evaluating player experience in games and interactive entertainment systems, for example through analysis of physiological signals and game metrics data (such as telemetry); approaches that obtain data relevant for player experience and the interaction between player and game. Developing new and describing [...]]]></description>
			<content:encoded><![CDATA[<h1>Welcome from the Organizers</h1>
<p>Research and industry show a rapidly growing interest in evaluating player experience in games and interactive entertainment systems, for example through analysis of physiological signals and game metrics data (such as telemetry); approaches that obtain data relevant for player experience and the interaction between player and game. Developing new and describing current methods for evaluating player experience in games is paramount for the successful design of gaming interfaces. </p>
<p>The EPEX 2011 workshop aims at presenting and discussing quantitative and qualitative methods for evaluating player experience in games. The workshop has a broad focus and is open to novel ideas and new inspirations, as well as established approaches, such as psychophysiological measures and behavioral game metrics, user experience evaluation methods and others. Additional issues covered by EPEX include the specific nature and industrial value of evaluation techniques that can be used during the game development process and provide actionable results, the player experience associated with it and its implications for gaming interfaces and game design, visualization and reporting of player experience data, dissemination to company stakeholders, management of player experience processes, novel approaches for player experience testing, theory and innovation in the field.<span id="more-80"></span></p>
<p>EPEX 2011 is the second workshop in the series, and will be followed up with a third workshop in 2012.</p>
<p>Of the 14 total submissions, 5 were accepted as full papers (6 pages), giving an acceptance rate of 36%. Each paper received at least two reviews by members of the program committee. All accepted papers are included in the proceedings of the Foundations for Digital Games 2011 proceedings and will be presented at the workshop. </p>
<p>We would like to thank the program committee for their diligence in reviewing and discussing the submissions. </p>
<p>We look forward to engaging discussions at EPEX 2011! Please enjoy this workshop!</p>
<h1>Organization</h1>
<p><strong>Chairs</strong><br />
Licia Calvi, NHTV Breda University of Applied Science<br />
Lennart Nacke, University of Saskatchewan<br />
Anders Drachen, Copenhagen Business School </p>
<p><strong>Programme Committee</strong><br />
Regina Bernhaupt, University Paul Sabatier, Toulouse III, France<br />
Alessandro Canossa, IT University of Copenhagen, Denmark<br />
Sebastian Deterding, Hans Bredow Institute for Media Research, Germany<br />
Magy Seif El-Nasr, Simon Fraser University, Canada<br />
Kiel Gilleade, Liverpool John Moores University, UK<br />
Stefan Goebel, TU Darmstadt, Germany<br />
T.C. Nicholas Graham, Queens University, Canada<br />
Michael Hitchens, Macquarie University, Australia<br />
Wijnand IJsselsteijn, Eindhoven University of Technology, The Netherlands<br />
Hannu Korhonen, Nokia Research Center, Finland<br />
Kai Kuikkaniemi, Aalto University, Finland<br />
Ian Livingston, University of Saskatchewan, Canada<br />
Sandy Louchart, Heriot-Watt University, UK<br />
Joerg Niesenhaus, University of Duisburg-Essen, Germany<br />
Mirjam Palosaari Eladhari, Gotland University College, Sweden<br />
Jukka-Pekka Laulajainen, VTT Technical Research Centre of Finland<br />
Tad Stach, Queens University, Canada</p>
<h1>Accepted Papers</h1>
<ol>
<li><strong>Towards a Framework of Player Experience Research</strong><br />
Lennart Nacke and Anders Drachen</li>
<li><strong>Towards a Setup for Longitudinal Evaluation of Player Experience with Children</strong><br />
Iris Soute and Janienke Sturm</li>
<li><strong>Using Data Mining to Model Player Experience</strong><br />
Ben Weber, Arnav Jhala and Michael Mateas</li>
<li><strong>Introducing Archetypal Analysis for Player Classification in Games</strong><br />
Christian Thurau and Anders Drachen</li>
<li><strong>Using a Declarative Representation of Actions in Game Environments to Model and Guide Player Experience</strong><br />
Jim Thomas and R. Michael Young</li>
</ol>
]]></content:encoded>
			<wfw:commentRss>http://playability.affectivegaming.info/fdg2011/welcome-to-the-second-workshop-on-evaluating-player-experience-in-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final CfP 2nd International Workshop on Evaluating Player Experience in Games (epex11) at FDG 2011</title>
		<link>http://playability.affectivegaming.info/fdg2011/final-cfp-2nd-international-workshop-on-evaluating-player-experience-in-games-epex11-at-fdg-2011/</link>
		<comments>http://playability.affectivegaming.info/fdg2011/final-cfp-2nd-international-workshop-on-evaluating-player-experience-in-games-epex11-at-fdg-2011/#comments</comments>
		<pubDate>Thu, 17 Mar 2011 16:52:29 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[epex11]]></category>
		<category><![CDATA[fdg2011]]></category>
		<category><![CDATA[cfp]]></category>
		<category><![CDATA[fdg]]></category>
		<category><![CDATA[fdg 2011]]></category>
		<category><![CDATA[player experience]]></category>
		<category><![CDATA[user experience]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://playability.affectivegaming.info/?p=41</guid>
		<description><![CDATA[Please read and widely distribute our final CfP to your colleagues and see organizers and about the workshop for additional information.]]></description>
			<content:encoded><![CDATA[<p>Please read and widely distribute our <a href="http://playability.affectivegaming.info/call-for-papers/">final CfP</a> to your colleagues and see <a href="http://playability.affectivegaming.info/organizers/">organizers</a> and <a href="http://playability.affectivegaming.info/about-the-workshop/">about the workshop</a> for additional information.</p>
]]></content:encoded>
			<wfw:commentRss>http://playability.affectivegaming.info/fdg2011/final-cfp-2nd-international-workshop-on-evaluating-player-experience-in-games-epex11-at-fdg-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Evaluating Player Experience in Games (epex11) Workshop Call for Papers</title>
		<link>http://playability.affectivegaming.info/fdg2011/evaluating-player-experience-in-games-fdg-workshop-call-for-papers/</link>
		<comments>http://playability.affectivegaming.info/fdg2011/evaluating-player-experience-in-games-fdg-workshop-call-for-papers/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 16:04:20 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[epex11]]></category>
		<category><![CDATA[fdg2011]]></category>
		<category><![CDATA[cfp]]></category>
		<category><![CDATA[playability]]></category>
		<category><![CDATA[player experience]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://playability.affectivegaming.info/?p=37</guid>
		<description><![CDATA[2nd International Workshop on Evaluating Player Experience in Games (epex11) Bordeaux, 28 June 2011 DEADLINE EXTENDED! April 8th Workshop in conjunction with the Foundations of Digital Games (FDG) Conference 2011 There is a rapidly growing interest in evaluating player experience in games context, as well as other forms of digital interactive entertainment, for example via [...]]]></description>
			<content:encoded><![CDATA[<h2>2nd International Workshop on Evaluating Player Experience in Games (epex11)</h2>
<p><em>Bordeaux, 28 June 2011</em></p>
<p><strong style="color: red;">DEADLINE EXTENDED! April 8th</strong></p>
<h3>Workshop in conjunction with the Foundations of Digital Games (FDG) Conference 2011</h3>
<p>There is a rapidly growing interest in evaluating player experience in games context, as well as other forms of digital interactive entertainment, for example via applying psychophysiological signals and user telemetry to obtain data on the user experience and the interaction between user and game, Developing useful methods for evaluating player experience in games is paramount for the design of interfaces that can better account for the user experience while interacting with different media (i.e., games, social media, pervasive marketing). </p>
<p>This workshop aims at presenting and discussing quantitative and qualitative methods for evaluating player experience in games. The workshop focuses especially on novel evaluation techniques such as psychophysiological measures and behavioral game metrics that supplement user experience evaluation methods, which can be used to e.g. evaluate and validate game designs, mechanics, and balancing.</p>
<p>Additional issues include the specific nature and industrial value of evaluation techniques that can be used during the game development process and provide actionable results, the player experience associated with it and its implications for interface and game design, visualization and reporting of user experience data, dissemination to company stakeholders, management of user experience processes, novel approaches for player experience testing, theory and innovation in the field.<span id="more-37"></span></p>
<h2>Call for papers</h2>
<p>Submissions are invited on the use of different evaluation methods for digital games, especially case studies, work in progress reports, vision papers, and full research studies, as well as topics that connect the topic of evaluation of player experience in games.</p>
<p>The main goals of the workshop and the expected outcomes are: </p>
<ol>
<li>To create synergies between game design issues and player experience measures. </li>
<li>To identify better and more usable ways to measure the player experience in different interactive entertainment contexts, across academia and industry. </li>
<li>To enhance the evaluation methodologies typical of games-oriented HCI, for example by including an accessible use of psychophysiological and behavioral measurements.</li>
<li>To identify challenges in using psychophysiological and behavioral measurement in in-situ evaluations and ex-situ evaluations.</li>
<li>To explore the synergy between psychophysiological methods, user telemetry and metrics, and other game-user research evaluation approaches.</li>
</ol>
<p>The workshop will include thematically organized formal presentations, followed by group discussions in combination with more creative approaches towards working with the topics of the workshop.</p>
<p>Submissions are invited on the following topics (but are certainly not limited to):</p>
<ul>
<li>Ways of measuring player experience</li>
<li>Methodologies for measuring the player’s behavior, cognitive states, and emotions </li>
<li>The correlation between psychophysiological measures and other measures of player experience</li>
<li>The conversion of psychophysiological measures to actionable results in a game design or evaluation context</li>
<li>The combination of user telemetry with psychophysiological measures and with other game user research methodologies</li>
<li>The possibility of deploying psychophysiological measures in the practical context of industrial game development</li>
<li>The data analysis techniques that are best suited to process psychophysiological data. </li>
</ul>
<p>Additional issues include the specific nature and value of evaluation techniques that can be used during the game development process, the player experience associated with it and its implications for interface design. Attention is also given to quantitative metrics, especially when applied to casual games.</p>
<p>This workshop is intended for researchers interested in game evaluation, player experience, game user research and psychophysiological measurements, as well as professionals interested in obtaining knowledge about the newest research in the area of user experience evaluation in games. </p>
<p>Submissions are expected in the form of <em>six-page position papers</em>, describing the area of research, specific work (position papers, empirical or theoretical papers) on the workshop topic and the innovative character of the research at hand.</p>
<p>All submissions should be formatted according to the <a href="http://playability.affectivegaming.info/wp-content/uploads/2011/01/FDG_EPEX11_archivalformat_final.doc" title="Download Template">official ACM SIGCHI proceedings template or use this template</a>.</p>
<h3>Submission</h3>
<p>Papers must be submitted via the <a href="https://www.easychair.org/conferences/?conf=epex11">EasyChair</a> submission system and anonymized. We will run a double-blind peer review process for each paper with our international programme committee.</p>
<p>The workshop organizers will consider, after the workshop, the publication of a revised version of the papers presented as a special issue of a peer-reviewed journal such as Game Studies, Entertainment Computing or Computers in Entertainment. In order to be considered for publication in this special issue, papers will have to be resubmitted and undergo another peer reviewing process with external reviews (still to be defined).</p>
<p>Inclusion of workshop papers in the ACM digital library is currently under discussion.</p>
<h3>Deadlines</h3>
<ul>
<li><del datetime="2011-03-29T01:13:47+00:00">March 28</del> April 8, 2011: Workshop submission deadline.</li>
<li>15 May 2011: Workshop acceptance/rejection deadline. </li>
<li>28 June 2011: Workshop at FDG 2011.</li>
</ul>
<h3>Organizing Commitee</h3>
<p><a href="http://made.nhtv.nl/index.php?page=information&#038;sub=staff&#038;third=researchers&#038;staff_id=183">Licia Calvi</a>, NHTV Breda University of Applied Sciences (The Netherlands)<br />
<a href="http://www.acagamic.com/lennart-nacke">Lennart Nacke</a>, University of Saskatchewan (Canada)<br />
<a href="http://www.agorainformatics.com/?page_id=18">Anders Drachen</a>, User Data Analyst, AGORA Informatics (Denmark)</p>
<h3>Programme Committee</h3>
<p>Regina Bernhaupt, University Paul Sabatier, Toulouse III, France<br />
Wijnand IJsselsteijn, Eindhoven University of Technology, The Netherlands<br />
Magy Seif El-Nasr, Simon Fraser University, Canada<br />
Hannu Korhonen, Nokia Research Center, Finland<br />
Sebastian Deterding, Hans Bredow Institute for Media Research, Germany<br />
Kiel Gilleade, Liverpool John Moores University, UK<br />
Kai Kuikkaniemi, Aalto University, Finland<br />
Stefan Goebel, TU Darmstadt, Germany<br />
Michael Hitchens, Macquarie University, Australia<br />
Tad Stach, Queens University, Canada<br />
Joerg Niesenhaus, University of Duisburg-Essen, Germany<br />
Ian Livingston, University of Saskatchewan, Canada<br />
Sandy Louchart, Heriot-Watt University, UK<br />
Mirjam Palosaari Eladhari, Gotland University College, Sweden<br />
Jukka-Pekka Laulajainen, VTT Technical Research Centre of Finland<br />
Alessandro Canossa, IT University of Copenhagen, Denmark</p>
]]></content:encoded>
			<wfw:commentRss>http://playability.affectivegaming.info/fdg2011/evaluating-player-experience-in-games-fdg-workshop-call-for-papers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Workshop at FDG 2011</title>
		<link>http://playability.affectivegaming.info/uncategorized/new-workshop-at-fdg-2011/</link>
		<comments>http://playability.affectivegaming.info/uncategorized/new-workshop-at-fdg-2011/#comments</comments>
		<pubDate>Thu, 13 Jan 2011 00:02:42 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[fdg2011]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://playability.affectivegaming.info/?p=19</guid>
		<description><![CDATA[We will be organizing a next iteration of our workshop at FDG 2011. Stay tuned for more information and an upcoming CfP.]]></description>
			<content:encoded><![CDATA[<p>We will be organizing a next iteration of our workshop at FDG 2011. Stay tuned for more information and an upcoming CfP.</p>
]]></content:encoded>
			<wfw:commentRss>http://playability.affectivegaming.info/uncategorized/new-workshop-at-fdg-2011/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Workshop Proceedings: Playability and player experience</title>
		<link>http://playability.affectivegaming.info/news/workshop-proceedings-playability-and-player-experience/</link>
		<comments>http://playability.affectivegaming.info/news/workshop-proceedings-playability-and-player-experience/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 12:30:08 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[papers]]></category>
		<category><![CDATA[playability]]></category>
		<category><![CDATA[player experience]]></category>
		<category><![CDATA[proceedings]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://playability.affectivegaming.info/?p=20</guid>
		<description><![CDATA[The playability and player experience workshop at the Fun and Games 2010 conference from 15 &#8211; 17 September 2010 held in Leuven, Belgium was a great success. The workshop proceedings are available in the NHTV Expertise Series 10. Please consider ordering the publication in print here. You can either download the PDFs of the complete [...]]]></description>
			<content:encoded><![CDATA[<p>The playability and player experience workshop at the <a href="http://fng2010.org/">Fun and Games 2010</a> conference from 15 &#8211; 17 September 2010 held in Leuven, Belgium was a great success.</p>
<p><a href="http://playability.affectivegaming.info/wp-content/uploads/2010/09/NHTV_Expertise_Series_10.jpg"><img src="http://playability.affectivegaming.info/wp-content/uploads/2010/09/NHTV_Expertise_Series_10.jpg" alt="" title="NHTV_Expertise_Series_10" width="202" height="285" class="alignnone size-full wp-image-21" /></a></p>
<p>The workshop proceedings are available in the <a href="http://www.nhtv.nl/ENG/research-and-consultancy/publications/nhtv-expertise-series/expertise-series-no-10.html">NHTV Expertise Series 10</a>. Please consider <a href="http://www.bookalike.nl/shop/order.asp?barcode=isbn&#038;id=%209781616278175&#038;language=en">ordering the publication in print here</a>. You can either download the PDFs of the <a href="http://www.nhtv.nl/fileadmin/user_upload/Documenten/PDF/Onderzoek_en_advies/ExpertiseSerie10.pdf">complete proceedings</a> or the individual papers below.</p>
<p><strong>Playability and player experience &#8211; Proceedings of the Fun and Games 2010 Workshop</strong></p>
<p><em>Editors: Licia Calvi, Koos C.M. Nuijten &#038; Hans Bouwknegt</em></p>
<p><strong>Abstract:</strong><br />
The development of systems for establishing playability and player experience, as well as implementing such measures earlier in the game design cycle can be expected to optimize the game development process as well as the final game design.<span id="more-20"></span></p>
<p>This book contains the 7 papers that were selected for the Playability and Player Experience workshop that was held in conjunction with the Fun and Games Conference 2010, hosted by the Centre for User Experience Research of the Katholieke Universiteit Leuven in Belgium. All these papers were positively refereed by an International Programme Committee consisting of 12 qualified experts with a wide variety of backgrounds and expertise domains.</p>
<p>The focus of the Playability and Player Experience workshop was on the development and use of all kinds of playability and player experience measures (like quantitative metrics and data harvesting) to evaluate digital games. Because playtesting metrics are standard practice in larger game development studios, we decided to predominantly focus the workshop on casual games playability measures: playtesting metrics are very much in demand yet not often available within the casual gaming industry.</p>
<p><strong>Table of Contents</strong></p>
<ol>
<li><a href='http://playability.affectivegaming.info/wp-content/uploads/2010/09/Subliminal-Advertising-in-Shooter-Games.pdf'>Subliminal Advertising in Shooter Games: Recognition Effects of Textual and Pictorial Brand Logo</a> (Koos C.M. Nuijten, Anouk de Regt, Licia Calvi)</li>
<li><a href='http://playability.affectivegaming.info/wp-content/uploads/2010/09/Lets-sweep-some-minestogether_Fun-and-Games-2010_workshop_Revision.pdf'>&#8220;Let’s sweep some Mines together&#8221;: Social Interaction &#038; Competition in Casual Games</a> (Brian J. Gajadhar, Henk H. Nap, Yvonne A.W. de Kort &#038; Wijnand A. IJsselsteijn)</li>
<li><a href="http://www.acagamic.com/uploads/2007/09/Playability-submission.final_.submission.pdf">Gameplay experience testing with playability and usability surveys – An experimental pilot study</a> (Lennart Nacke, Jonas Schild, Joerg Niesenhaus)</li>
<li><a href='http://playability.affectivegaming.info/wp-content/uploads/2010/09/Towards-a-Serious-Game-Experience-Model.pdf'>Towards a Serious Game Experience Model: Validation, Extension and Adaptation of the GEQ for Use in an Educational Context</a> (Frederik De Grove, Jan Van Looy, Cédric Courtois)</li>
<li><a href='http://playability.affectivegaming.info/wp-content/uploads/2010/09/Malliet_Quinten_Vandersluys_Qualitative_Evaluation.pdf'>Evaluating Educational Game Experiences in a Classroom Context &#8211; Implications for Qualitative Research</a> (Steven Malliet, Niels Quinten, Veerle Van der Sluys)</li>
<li><a href="http://www.acagamic.com/uploads/2007/09/Metacritic-FinalPaper.pdf">Critic-Proofing: Robust Validation Through Data-Mining</a> (Ian J. Livingston, Lennart E. Nacke, Regan L. Mandryk)</li>
<li><a href='http://playability.affectivegaming.info/wp-content/uploads/2010/09/DeenSchouten_PlayfulGames_03_fontys.pdf'>Let&#8217;s Start Playing Games! How games can be less about complying and<br />
more about playing</a> (Menno Deen, Ben A.M. Schouten)</li>
</ol>
]]></content:encoded>
			<wfw:commentRss>http://playability.affectivegaming.info/news/workshop-proceedings-playability-and-player-experience/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Call for Papers: FNG 2010 Workshop</title>
		<link>http://playability.affectivegaming.info/news/call-for-papers/</link>
		<comments>http://playability.affectivegaming.info/news/call-for-papers/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 02:31:55 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[call]]></category>
		<category><![CDATA[cfp]]></category>
		<category><![CDATA[dates]]></category>
		<category><![CDATA[deadline]]></category>
		<category><![CDATA[papers]]></category>

		<guid isPermaLink="false">http://playability.affectivegaming.info/?p=13</guid>
		<description><![CDATA[Playability and player experience of casual games (K.U.Leuven, 15 September 2010) workshop in conjunction with the Fun and Games Conference 2010 DEADLINE EXTENDED TO: 24 May 2010 This workshop focuses on the development and use of all kinds of playability and player experience measures, like quantitative metrics and data harvesting, to evaluate digital games. Playtesting [...]]]></description>
			<content:encoded><![CDATA[<h2>Playability and player experience of casual games (K.U.Leuven, 15 September 2010) workshop in conjunction with the Fun and Games Conference 2010</h2>
<p><strong style="color: red;">DEADLINE EXTENDED TO: 24 May 2010</strong></p>
<p>This workshop focuses  on the development and use of all kinds of playability and player experience  measures, like quantitative metrics and data harvesting, to evaluate  digital games. Playtesting metrics are very much in demand and yet not  much often used within the casual gaming industry, although already  standard practice in the larger game development studios. Therefore  all game genres are addressed, but casual games are considered the preferred  focus. Introducing a system for player experience evaluation earlier  in the game design cycle will influence the final design as well while  still under development.</p>
<p>The focus of this workshop  consist therefore in defining which methods are best to apply in the  casual game domain, and in analyzing their efficacy and applicability.</p>
<p><strong>Call for papers</strong></p>
<p>Position papers are invited  on the use of different evaluation methods for digital games. Special  attention is given to quantitative metrics, especially when applied  to casual games. Additional issues include the specific nature and value  of evaluation techniques/methodologies that can be used during the game  development process, the player experience associated with it and its  implications for interface design. The workshop will include thematically  organized formal presentations, followed by group discussions.<span id="more-13"></span></p>
<p>Submissions are invited on the following  topics (though not restricted to these topics):</p>
<ul>
<li>Biometric measures as playtest metrics</li>
<li>Game design methods, principles and processes in relation to quantitative metrics useful in the prototyping phase</li>
<li>The added value of physiological measures for casual games</li>
<li>The use of playability heuristics in casual games design</li>
<li>Subjective (qualitative and quantitative) and objective evaluation methods of digital games (with a focus on their applicability for casual games)</li>
<li>Guidelines linking physiological responses to player evaluation of games</li>
<li>Integration of game industry demands into a coherent player-centered evaluation methodology.</li>
</ul>
<p>The workshop is intended for game developers and designers; human factors practitioners; interface evaluators and  testers; academics, researchers and students with interests in game  evaluation and in psychophysiological evaluation in particular.</p>
<p>Submissions are expected in the form  of four-page position papers, describing the area of research, specific  work (empirical or theoretical) on the workshop topic and the innovative  character of the research at hand.</p>
<p>Papers should be formatted according  to the ACM guidelines.</p>
<p>Position papers should be sent to <a href="mailto:calvi.l@nhtv.nl" target="_blank">calvi.l@nhtv.nl</a>.</p>
<p>Participants will be  selected on the basis of the relevance of their work and their interests  and familiarity with the topic.</p>
<p>Accepted papers will  be published by the University Press of the NHTV University of Breda.</p>
<p>The workshop organizers  will consider, after the workshop, the publication of a revised version  of the papers presented as a special issue of a peer-reviewed journal.  In order to be considered for publication in this special issue, papers  will have to be resubmitted and undergo a reviewing process with external  reviews (still to be defined).</p>
<h2>Deadlines</h2>
<ul>
<li><strong>24 May 2010</strong> <del datetime="2010-05-14T21:17:03+00:00">7 May 2010</del>: Workshop submission deadline.</li>
<li>7 June 2010: Workshop acceptance/rejection deadline.</li>
<li>10 July 2010: Authors submit to organizers camera-ready versions of papers.</li>
<li>15 September 2010: Workshop at Fun and Games 2010.</li>
</ul>
<h2>Organizing Commitee</h2>
<p>Licia Calvi,  NHTV University of Breda (The Netherlands)</p>
<p>Stefano Gualeni,  NHTV University of Breda (The Netherlands)</p>
<p>Koos Nuijten,  NHTV University of Breda (The Netherlands)</p>
<p>Lennart Nacke,  University of Saskatchewan (Canada)</p>
<p>Karolien Poels,  University of Antwerp (Belgium)</p>
<h2>Programme Commitee</h2>
<p>Hans Bouwknegt, <em>NHTV University  of Breda</em> (The Netherlands)</p>
<p>Yvonne de Kort, <em>Eindhoven  University of Technology</em> (The Netherlands)</p>
<p>Robbie Grigg, <em>University  of Portsmouth</em> (UK)</p>
<p>Wijnand IJsselsteijn, <em>Eindhoven</em> <em> University of Technology</em> (The Netherlands)</p>
<p>Steven Malliet, <em>University  of Antwerp</em> (Belgium)</p>
<p>Christof van Nimwegen, <em>K.U.Leuven</em> (Belgium)</p>
<p>Marianna Obrist, <em>University  of Salzburg</em> (Austria)</p>
]]></content:encoded>
			<wfw:commentRss>http://playability.affectivegaming.info/news/call-for-papers/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Workshop Abstract for Fun and Games 2010 Workshop</title>
		<link>http://playability.affectivegaming.info/news/abstract/</link>
		<comments>http://playability.affectivegaming.info/news/abstract/#comments</comments>
		<pubDate>Wed, 17 Mar 2010 16:14:01 +0000</pubDate>
		<dc:creator>Lennart Nacke</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://playability.affectivegaming.info/?p=1</guid>
		<description><![CDATA[The focus of this workshop consists in exploring and identifying which evaluation methods are most suitable to apply in the domain of casual games. Although evaluation methods applied to all kinds of game genres are addressed, casual games are considered the preferred focus, since playtesting metrics are very much in demand and yet not much [...]]]></description>
			<content:encoded><![CDATA[<p>The focus of this workshop consists in exploring and identifying which evaluation methods are most suitable to apply in the domain of casual games. Although evaluation methods applied to all kinds of game genres are addressed, casual games are considered the preferred focus, since playtesting metrics are very much in demand and yet not much often used within the casual gaming industry, although already standard practice in the larger game development studios. As such, this workshop aims  to discuss the efficacy and applicability of a wide range of evaluation methods  in the domain of casual games. The focus of this workshop consists therefore in defining which methods are best to apply in the domain of casual games, and in analyzing their efficacy and applicability.</p>
]]></content:encoded>
			<wfw:commentRss>http://playability.affectivegaming.info/news/abstract/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

