2nd International Workshop on Evaluating Player Experience in Games (epex11): At 6th international conference on the foundations of digital games (FDG)

Welcome to the Second Workshop on Evaluating Player Experience in Games

Published on 21/06/11
by Lennart Nacke

Welcome from the Organizers

Research and industry show a rapidly growing interest in evaluating player experience in games and interactive entertainment systems, for example through analysis of physiological signals and game metrics data (such as telemetry); approaches that obtain data relevant for player experience and the interaction between player and game. Developing new and describing current methods for evaluating player experience in games is paramount for the successful design of gaming interfaces.

The EPEX 2011 workshop aims at presenting and discussing quantitative and qualitative methods for evaluating player experience in games. The workshop has a broad focus and is open to novel ideas and new inspirations, as well as established approaches, such as psychophysiological measures and behavioral game metrics, user experience evaluation methods and others. Additional issues covered by EPEX include the specific nature and industrial value of evaluation techniques that can be used during the game development process and provide actionable results, the player experience associated with it and its implications for gaming interfaces and game design, visualization and reporting of player experience data, dissemination to company stakeholders, management of player experience processes, novel approaches for player experience testing, theory and innovation in the field.

EPEX 2011 is the second workshop in the series, and will be followed up with a third workshop in 2012.

Of the 14 total submissions, 5 were accepted as full papers (6 pages), giving an acceptance rate of 36%. Each paper received at least two reviews by members of the program committee. All accepted papers are included in the proceedings of the Foundations for Digital Games 2011 proceedings and will be presented at the workshop.

We would like to thank the program committee for their diligence in reviewing and discussing the submissions.

We look forward to engaging discussions at EPEX 2011! Please enjoy this workshop!

Organization

Chairs
Licia Calvi, NHTV Breda University of Applied Science
Lennart Nacke, University of Saskatchewan
Anders Drachen, Copenhagen Business School

Programme Committee
Regina Bernhaupt, University Paul Sabatier, Toulouse III, France
Alessandro Canossa, IT University of Copenhagen, Denmark
Sebastian Deterding, Hans Bredow Institute for Media Research, Germany
Magy Seif El-Nasr, Simon Fraser University, Canada
Kiel Gilleade, Liverpool John Moores University, UK
Stefan Goebel, TU Darmstadt, Germany
T.C. Nicholas Graham, Queens University, Canada
Michael Hitchens, Macquarie University, Australia
Wijnand IJsselsteijn, Eindhoven University of Technology, The Netherlands
Hannu Korhonen, Nokia Research Center, Finland
Kai Kuikkaniemi, Aalto University, Finland
Ian Livingston, University of Saskatchewan, Canada
Sandy Louchart, Heriot-Watt University, UK
Joerg Niesenhaus, University of Duisburg-Essen, Germany
Mirjam Palosaari Eladhari, Gotland University College, Sweden
Jukka-Pekka Laulajainen, VTT Technical Research Centre of Finland
Tad Stach, Queens University, Canada

Accepted Papers

  1. Towards a Framework of Player Experience Research
    Lennart Nacke and Anders Drachen
  2. Towards a Setup for Longitudinal Evaluation of Player Experience with Children
    Iris Soute and Janienke Sturm
  3. Using Data Mining to Model Player Experience
    Ben Weber, Arnav Jhala and Michael Mateas
  4. Introducing Archetypal Analysis for Player Classification in Games
    Christian Thurau and Anders Drachen
  5. Using a Declarative Representation of Actions in Game Environments to Model and Guide Player Experience
    Jim Thomas and R. Michael Young

That's it. What Next?

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