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FDG Workshop Programme
Published on 22/06/11
by Lennart Nacke
09.30-09.45 Welcome (Licia Calvi and Anders Drachen)
09.45-10.00 Making sense of Player Experience – Introducing a Player Experience framework (Lennart Nacke and Anders Drachen)
10.00-10.15 Paper presentation: Towards a Setup for Longitudinal Evaluation of Player Experience with Children (Iris Soute and Janienke Sturm)
10.15-10.30 Morning/coffee break
10.30-10.45 Paper presentation: Using Data Mining to Model Player Experience (Ben Weber, Arnav Jhala and Michael Mateas)
10.45-11.00 Paper presentation: Introducing Archetypal Analysis for Player Classification in Games (Christian Thurau and Anders Drachen)
11.00-11.15 Paper presentation: Using a Declarative Representation of Actions in Game Environments to Model and Guide Player Experience (Jim Thomas and R. Michael Young)
11.15-11.45 Identifying key concepts of Player Experience (brainstorming) + forming break-out groups
11.45-12.30 Break-out groups working on PX components.
12.30-14.00 Lunch break – list of restaurants will be provided with the delegate materials
14.00-15.00 Break-out groups present results + discussion: Connecting the dots – how do we merge PX concepts and components in coherent frameworks?
15.00-15.30 Measuring PX – shared brainstorming and idea generation session
15.30-15.45 Rounding up – advancing the state-of-the-art, EPEX 11 website updates and journal special issue plans (Licia Calvi and Anders Drachen)
Evening Informal EPEX 11 Dinner (restaurant and time to be announced at the workshop).
That's it. What Next?
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- Thank You
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- New Workshop at FDG 2011
- Workshop Proceedings: Playability and player experience
- Call for Papers: FNG 2010 Workshop
- Workshop Abstract for Fun and Games 2010 Workshop
