2nd International Workshop on Evaluating Player Experience in Games (epex11): At 6th international conference on the foundations of digital games (FDG)
'News' Category

Workshop Proceedings: Playability and player experience

Monday, September 20th, 2010

The playability and player experience workshop at the Fun and Games 2010 conference from 15 – 17 September 2010 held in Leuven, Belgium was a great success.

The workshop proceedings are available in the NHTV Expertise Series 10. Please consider ordering the publication in print here. You can either download the PDFs of the complete proceedings or the individual papers below.

Playability and player experience – Proceedings of the Fun and Games 2010 Workshop

Editors: Licia Calvi, Koos C.M. Nuijten & Hans Bouwknegt

Abstract:
The development of systems for establishing playability and player experience, as well as implementing such measures earlier in the game design cycle can be expected to optimize the game development process as well as the final game design. (more…)

Call for Papers: FNG 2010 Workshop

Friday, April 2nd, 2010

Playability and player experience of casual games (K.U.Leuven, 15 September 2010) workshop in conjunction with the Fun and Games Conference 2010

DEADLINE EXTENDED TO: 24 May 2010

This workshop focuses on the development and use of all kinds of playability and player experience measures, like quantitative metrics and data harvesting, to evaluate digital games. Playtesting metrics are very much in demand and yet not much often used within the casual gaming industry, although already standard practice in the larger game development studios. Therefore all game genres are addressed, but casual games are considered the preferred focus. Introducing a system for player experience evaluation earlier in the game design cycle will influence the final design as well while still under development.

The focus of this workshop consist therefore in defining which methods are best to apply in the casual game domain, and in analyzing their efficacy and applicability.

Call for papers

Position papers are invited on the use of different evaluation methods for digital games. Special attention is given to quantitative metrics, especially when applied to casual games. Additional issues include the specific nature and value of evaluation techniques/methodologies that can be used during the game development process, the player experience associated with it and its implications for interface design. The workshop will include thematically organized formal presentations, followed by group discussions. (more…)

Workshop Abstract for Fun and Games 2010 Workshop

Wednesday, March 17th, 2010

The focus of this workshop consists in exploring and identifying which evaluation methods are most suitable to apply in the domain of casual games. Although evaluation methods applied to all kinds of game genres are addressed, casual games are considered the preferred focus, since playtesting metrics are very much in demand and yet not much often used within the casual gaming industry, although already standard practice in the larger game development studios. As such, this workshop aims  to discuss the efficacy and applicability of a wide range of evaluation methods  in the domain of casual games. The focus of this workshop consists therefore in defining which methods are best to apply in the domain of casual games, and in analyzing their efficacy and applicability.