2nd International Workshop on Evaluating Player Experience in Games (epex11): At 6th international conference on the foundations of digital games (FDG)

Call for papers

2nd International Workshop on Evaluating Player Experience in Games (epex11) in conjunction with the Foundations of Digital Games (FDG) Conference 2011

DEADLINE EXTENDED! April 8th SUBMISSION CLOSED

Call for papers

Submissions are invited on the use of different evaluation methods for digital games, especially case studies, work in progress reports, vision papers, and full research studies, as well as topics that connect the topic of evaluation of player experience in games.

The main goals of the workshop and the expected outcomes are:

  1. To create synergies between game design issues and player experience measures.
  2. To identify better and more usable ways to measure the player experience in different interactive entertainment contexts, across academia and industry.
  3. To enhance the evaluation methodologies typical of games-oriented HCI, for example by including an accessible use of psychophysiological and behavioral measurements.
  4. To identify challenges in using psychophysiological and behavioral measurement in in-situ evaluations and ex-situ evaluations.
  5. To explore the synergy between psychophysiological methods, user telemetry and metrics, and other game-user research evaluation approaches.

The workshop will include thematically organized formal presentations, followed by group discussions in combination with more creative approaches towards working with the topics of the workshop.

Submissions are invited on the following topics (but are certainly not limited to):

  • Ways of measuring player experience
  • Methodologies for measuring the player’s behavior, cognitive states, and emotions
  • The correlation between psychophysiological measures and other measures of player experience
  • The conversion of psychophysiological measures to actionable results in a game design or evaluation context
  • The combination of user telemetry with psychophysiological measures and with other game user research methodologies
  • The possibility of deploying psychophysiological measures in the practical context of industrial game development
  • The data analysis techniques that are best suited to process psychophysiological data.

Additional issues include the specific nature and value of evaluation techniques that can be used during the game development process, the player experience associated with it and its implications for interface design. Attention is also given to quantitative metrics, especially when applied to casual games.

This workshop is intended for researchers interested in game evaluation, player experience, game user research and psychophysiological measurements, as well as professionals interested in obtaining knowledge about the newest research in the area of user experience evaluation in games.

Submission

Submissions are expected in the form of six-page position papers, describing the area of research, specific work (position papers, empirical or theoretical papers) on the workshop topic and the innovative character of the research at hand.

All submissions should be formatted according to the official ACM SIGCHI proceedings template or use this template.

Papers must be submitted as PDFs via the EasyChair submission system and be anonymous. We will run a double-blind peer review process for each paper with our international programme committee.

Participants will be selected on the basis of the relevance of their work and their interests and familiarity with the topic.

The workshop organizers will consider, after the workshop, the publication of a revised version of the papers presented as a special issue of a peer-reviewed journal such as Game Studies, Entertainment Computing or Computers in Entertainment. In order to be considered for publication in this special issue, papers will have to be resubmitted and undergo another peer reviewing process with external reviews (still to be defined).

There will be an archival proceedings for this workshop. Current plans are to publish them as part of the FDG 2011 main conference proceedings which will be archived in the ACM Digital Library.

Deadlines

  • March 28 April 8, 2011: Workshop (epex11) submission deadline.
  • May 15, 2011: Workshop (epex11) acceptance/rejection deadline.
  • June 28, 2011: Workshop (epex11) at FDG 2011.